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Presents:
"Rapid Aerial Deployment"

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R.A.D. is an Action/Realtime strategy game. The game was inspired by the Megadrive/Genesis game Herzog-Zwei
Your goal is to destroy the enemy headquarters by building units from conquered factories and sending them to the enemy base. The difference between this game and other realtime strategy games is that you don't control a cursor to select and place units. You control a transporter plane to place the units and you can also transform to go into battle yourself.

The game is programmed by me Leon Droog and my good friend Rik Verlinde.
The game is already fully playable including two player splitscreen, forthcomming releases will include networking and more levels. To get the latest version of RAD go to the DOWNLOAD page.

For comment or questions, you can go to the forum or mail me directly leondroog@hotmail.com


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screenshot

State of the game 29 august 2003:
I have been busy rewriting the code to fit in with the new network library I wanted to use. The library turned out to be a little dissapointing, so now I have to look for another one. I am planning that the next release will be the final release which will include all the remaining levels and networking functionality. Meanwhile, this website has crossed the boundry of 10,000 visitors and more than 3,000 downloads (propably a multitude of that figure since the game is also hosted on other sites like gamehippo and tucows). Now that the game is featured on remakes.org these figures will propably rise even higher.
I am on vacation the next two weeks, so expect some delay in reply when you mail me.


State of the game 23 may 2003:
It has been quite for some time on the website. After the last release we have taken a break from programming RAD. At the moment I'm very busy and I have to find some time to start working on the next release, which will hopefully be the complete version which will include all levels and networking.
Some people have offered create graphics, levels and music for the game. I thought it would be a cool idea to make a section on this website where I can put levels and graphics that are made by other people. If you are interested in making your own levels, take a look at this link where I explain how you can make your own levels for the game

State of the game 17 february 2003:
It seemed that the download of version 1.1b was not working on some computers, or rather my own pc was the only one on which 1.1b this version was working.. I have now uploaded the old version 1.1a which contained only a bug in the setup that is now fixed.

State of the game 10 february 2003:
Rad version 1.1 is availavle now. Go to the Download page to get the latest version.
Improvements in version 1.1
-navigation map
-new levels, Aquar, Luna-T and an extra deathmatch level.
-new soundtracks for each level
-new gunship unit
-crosshairs to help aiming
-Lots of bugfixing
-volume setting works
-quit dialog when pressing esc during the game.
-improved intelligence of computerplayer. (although it still needs lots more work)

State of the game 5 february 2003:
We are working hard to release the new version of Rapid Aerial Deployment this weekend on the site. In the meantime check out some screenshots of the new version.

 

State of the game 15 january 2003:
Since it has been almost 2 months since some news has been put up the site, I thought it fair to let you know the current status of RAD. Busy with the holidays and installing a new computer has left me little time to work on RAD. But don't worry, work has begun on the new update. I wanted to release a new version the end of this month, but that will probably be a bit later. Rik has been working on a Radar/Map which will hopefully will be included in the new version. Further more a new unit,the gunship, will be added, it will be a slow moving boat equally powerfull as the turret. Also new levels will be included, some bugs will be fixed and the game will be better balanced, as requested by the people on the forum .
I would like to thank all the people on the forum helping us find bugs ,balance the game, giving ideas or just complimenting us on our work.

State of the game 20 november 2002:
Hurrah! Today we have just passed the 1000 downloads mark since the first version was released in july. To balance the game better, post any comment to tune the power of different units on the forum. We love to hear about your feedback.

State of the game 29 october 2002:

Yes! It's there. the new demo of RAD. This version contains the splitscreen multiplayer version, so finally RAD can be played as it was intended, multiplayer. Go to the DOWNLOAD page to download the latest version.There have been a lot of improvements over former version:
-splitscreen multiplayer gaming!
-stage selection
-2 new stages
-tutorial game
-options screen
-game stats
-mouse support
-improved intelligence of the computer player


State of the game 14 october 2002:
Since Rik has reinstalled CVS, development has sped up again. Stage selection and mouse support in the introscreens have been added and work on the stage select is finished meanwhile Rik is working on stereo support. After some experimenting I had a splitscreen version of W-RAD going pretty quickly. I hope to have finished the splitscreen multiplayer version soon. Expect a new release of the RAD demo pretty soon.


State of the game 2 october 2002:
Currently working on and of on the project, Rik and I are not able to work together much because we have to set up the CVS again. At the moment the the options screen is finished, here you can setup a windowed/fullscreen game and remap the keys. The next thing I want to finish is the Stage selection screen. checkout a preview below. together with the stage selection screen there will be some new levels to play and I will release a new version of W-R.A.D on this website.



State of the game 6 september 2002:
There have been some problems migrating the website to a new server just when I was on vacation. The website was down for a few days and the forums will have to be set up again.
On the positive side, Rik and I have decided to cooperate with AGFRAG who will be taking care of graphics and level design as well as promote the game and other stuff. This leaves us time to work on the RAD-engine. There will propably be a name change for the game, but Rapid Aerial Deployment will remain as a subtitle to avoid confusion.

State of the game 2 august 2002:
Since the release of the RAD demo there now have been more than 500 downloads of the demo. We have been receiving lots of reactions, so Rik installed a user forum where you can post comments or discuss anything related to the game. click on the following link to go to the users FORUM. Please take a look, at the forum, we love to receive some feedback from you..

State of the game 23 july 2002:
It's finally there! the first real DEMO of Rapid Aerial deployment. This version contains all the features I wanted to have in the game. So there is now sound, sams and turrets fire missiles and the refuelers can refuel other units. Still there is lots of work to be done, new locations, more music, multiplayer better computer intelligence and lots of bugs to be fixed. Until that happens, have fun with this demo, go HERE to download the game.

State of the game 15 july 2002:
Currently working to make a definite demo, which features sound, music, missiles, better graphics, some fixed bugs and more options, like a CPU vs CPU game. I hope to release this demo one of the following weeks.

State of the game 5 july 2002:
I Had promised a demo of RAD by the end of june. It's a bit later as promised, but her is the demo anyway. It is not quite a complete demo. No end of game sequence, SAMs can't shoot missiles and planes can't collide. These things i wanted to include for this release. But since I will be very busy the next few days I decided to release the demo anyway. Just download the file HERE (1.7Mb), unzip the file and execute Rad.exe to start the game. To play the game press ENTER on the intro screen, to control the game use "X" to shoot, "C" for transform/pickup/select and "SPACE" for the build menu. Use "BACKSPACE" to toggle between yourself and the computer player's view. Read the RadManual.doc for more detailed instructions. Have Fun!

State of the game 17 june 2002:
The game is taking shape more and more All units in the are now working properly and are able to carry out orders like attack, defend, conquer. I am currently working on the intelligence of the computer player. Making the computer think strategically is both challeging and fun. I still hope to release the demo by the end of the month as soon as I get the artificial inteligence working.

State of the game 24 may 2002:
We've installed winCVS (a program that enables a group to work on the same project), it works pretty good and I realised we should have used winCVS much earlier. We have made a lot of progress the last few days and I have got the feeling that we are really getting somewhere. If all goes well, I hope to release a crude demo version of RAD next month.

State of the game 23 april 2002:
Finished with the graphics for the intro of the game. I made a flash animation for the introduction story of the game, it is placed HERE, The music is by Gilbert Droog.

State of the game 10 april 2002:
Rik and I are still hard at work with the game. Rik has been working implementing the sound in the game and working on the units. My brorther has offered to write the music for the game I'm soon posting some music on the site. I have managed to speed up the multiplayer communication, but still it isn't fast enough. So I took a break from the network part and now I am busy creating some intro graphics and writing some tutorials for www.elysiun.com. I just wrote my first tutorial in how to create sprites and tile graphics with blender click on this link to go there TUTORIAL1.

State of the game 7 february 2002:

Just discovered the option for orthogonal projection in blender 3d, so now i'm able to render the tiles with it, instead of with photoshop, it looks much better than that handdrawn tiles, check out the screenshot of the tiles of the Alien world. I'm currently working to get the networking code running faster, while Rik is working on the sound-fx and cleaning up some stuff.


Click here for old news


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Want to know more about game programming or 3d modelling?
These are my favourite links:
www.cdxlib.com The site for the CDX library (note the url had been changed).
www.blender.nl Blender, an excellent program to create 3D-models. It's free, small and work of a genius.
www.Elysiun.com It seems that blender is out of business, get all your blender resources here.
www.gamedev.net A site related to game programming.
www.flipcode.com Another site related to game programming.
www.gamasutra.com Gamasutra, game development related news and background
www.geocities.com/cdxgames A site about CDX games in progress.
mappyexcellent map editor, I used it together with CDXMappy library to create the levels in RAD.

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